Head Tracking Settings

This panel controls how Flight Deck AR head tracking feels, how far it can move the camera, and whether it runs in continuous tracking or in “Glance Mode” snap views.

Advanced settings

Advanced settings unlocks extra controls. Leave it off for simple tuning, turn it on if you want dead zones, eye tracking, auto center, and deeper sensitivity sliders.


Responsiveness

This section decides whether the camera follows your head instantly or with a smooth ease in and out.

Smooth transitions

  • Off: direct follow. The camera reacts immediately, zero smoothing.
  • On: smoothed movement. The camera transitions between views more gently, usually more comfortable.

Transition Speed

Shown in seconds. Lower time means faster snap, higher time means slower glide.

Responsiveness slider

Left is calmer, right is snappier. It controls how quickly the camera settles toward the new head position.

Advanced sliders (only with Advanced settings enabled)

  • Angular Scale: how many degrees of head rotation are used as the “full range” for smoothing.
  • Position Scale: how many centimeters of head movement are used as the “full range” for smoothing.

Bigger scales usually feel less twitchy because small movements count as a smaller fraction of the range.


Glance Mode

Glance Mode disables continuous head tracking and replaces it with fixed viewpoints. It is designed for comfort and sanity, especially during cruise, long sessions, or when constant motion feels dizzying.

Type

  • Standard (3 points): simple snap views, minimal set.
  • Lateral (5 points): adds extra left and right viewpoints for wider scanning.
  • Grid (9 points): adds up and down views in a grid.
  • Grid (11 points): adds more vertical and combined views for maximum coverage.

The footer text describes the current mode and reminds you that Glance Mode snap positions are derived from your Max Yaw and Max Pitch ranges.


POV Sensitivity

These sliders control how strongly head rotation maps to the simulator view.

  • Yaw sensitivity: left and right turning.
  • Pitch sensitivity: looking up and down.
  • With Advanced settings:
    • Roll sensitivity: tilt left and right.
    • Smoothing: filters jitter. Higher feels steadier but less raw.
    • Response gamma: changes the curve. Lower can give more precision near center, higher can feel more aggressive as you move.

FOV (Limits)

This sets the maximum angles the tracker is allowed to apply.

  • Max Yaw: maximum left or right camera angle.
  • Max Pitch: maximum up or down camera angle.
  • With Advanced settings:
    • Max Roll: maximum tilt.

If Glance Mode feels too narrow or too extreme, these limits are the first knobs to adjust because Glance Mode snap points are built from them.


Position Sensitivity (Advanced settings only)

These control translation, meaning camera shift from moving the device or your head.

  • Lateral: left and right shift.
  • Vertical: up and down shift.
  • Depth: forward and backward shift.
  • Response gamma: curve shaping for translation.

If you want rotation only and no “leaning” effect, reduce these.


Dead zones (Advanced settings only)

Deadzones ignore tiny movements around neutral to reduce jitter and accidental micro movements.

  • Yaw, Pitch, Roll deadzones: rotation deadzones in degrees.
  • Lateral, Vertical, Depth deadzones: translation deadzones in centimeters.

Raise deadzones if the view “buzzes” when you are trying to stay still. Lower them if tracking feels unresponsive around center.


Eye Tracking (BETA)

Adds a subtle camera nudge based on gaze.

  • Enable Gaze Assist
  • Max Offset: maximum extra yaw and pitch added by gaze.
  • Gain: strength of the gaze effect.
  • Dwell: how quickly it ramps in, higher helps ignore quick eye movements.

Auto center (Advanced settings only)

Auto center slowly re aligns the baseline when you hold still.

  • Enable auto center
  • Angular band: how still you must be in degrees.
  • Pos band: how still you must be in meters.
  • Dwell: how long you must hold still before it recenters.

Use this if you notice drift over time or you want less manual recentering.


Interactions (Optional, when available)

Pause Tracker on Interaction

Pauses tracking while you manipulate cockpit controls. Useful when touching the iPad or moving hands causes unwanted camera shifts.


Auto Pause (Advanced settings only)

Enable auto pause

Pauses the simulator after no face is detected for a chosen delay.

  • Delay: seconds before auto pause triggers.

Camera (Advanced settings only, when available)

Animation Speed

Controls how quickly the camera view animation plays. Lower is faster, higher is slower.


Practical tuning recipes

  • Feeling dizzy or overwhelmed: enable Glance Mode, start with Standard or Lateral, reduce Max Yaw and Max Pitch a bit, keep Smooth transitions on.
  • Too twitchy: enable Smooth transitions, move Responsiveness left, increase deadzones slightly, raise Angular Scale and Position Scale in Advanced settings.
  • Too sluggish: move Responsiveness right, reduce smoothing, reduce deadzones, lower transition duration.